Strategy Overview (How we’ll actually sell out)
Approach: Position the all-white, no-image puzzle as (1) a brutally fair skill challenge, (2) a mindfulness/flow tool, and (3) a customizable canvas for events and art—then bundle it with original game modes, leaderboards, and framing kits so it’s not “just a gag,” it’s a system.
Why this works:
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Novelty + narrative (“the last puzzle you’ll ever fear”) drives shareable content and challenge culture.
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Teams, classrooms, weddings, and makers want activities, not just objects—our modes make it turnkey.
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Margins on puzzles are healthy; value is created by rules, timers, certificates, and framing, not ink.
Task List (Phase by Phase, no fluff)
Phase 0 — Product & QA (Week 1–2)
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Lock SKUs & specs
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SKUs: Solo 500, Pro 1000, Team 2000.
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Ultra-matte, anti-glare finish; uniform die-cut with 0.1–0.2 mm tolerance; zero backside marks.
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Include essential aids (without violating “blank”)
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6 sorting pouches, foldable assembly mat with subtle embossed grid (no ink), piece scoop.
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“No-Image Card” explaining the challenge + QR to rules/leaderboard.
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Edge calibration & warpage control
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Random pull test 3%/batch; warp gauge and corner-fit template at QA.
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Packaging that pre-sells
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Minimalist white box, matte varnish, silver foil logo; interior lid prints the rules (blindfolded, sorry).
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Lost-piece guarantee
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One free “wildcard corner” replacement per order; encourage completion confidence.
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Phase 1 — Positioning & Pricing (Week 2)
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Name & tagline
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Product name: WHITEOUT. Tagline: “The puzzle that stares back.”
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Price
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Solo 500: $29, Pro 1000: $39, Team 2000: $59. Bundle “Event Kit” +$20.
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Bundles
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Event Kit: frame, sealant, certificate pack, dry-erase film overlay (for timing), timer QR, stickers.
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Art Kit: archival pen set + spray fixative + hanging strips.
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Phase 2 — Content & Store (Week 2–3)
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Storefront (Shopify/Amazon)
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PDP with “difficulty meter,” sample time ranges, risk-free guarantee, rules tabs, UGC carousel.
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Video assets
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15-sec hook (“there is no picture”), 60-sec “how it works,” 3-min team mode demo, silent ASMR build.
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Downloadables
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Printable certificates, tournament bracket PDFs, “Coach’s guide” for team leads.
Phase 3 — Launch Mechanics (Week 3–4)
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Waitlist & limited drop
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5k units across SKUs; waitlist gets 48-hour early access + name on global leaderboard.
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#WhiteoutChallenge
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Rules: one uncut overhead shot from sealed box to last piece; digital timer overlay; submit to leaderboard.
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Influencer seeding (30 kits)
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Puzzle streamers, productivity YouTubers, ASMR, wedding planners, STEM teachers.
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PR angles
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“Mindfulness through monotony,” “Office tournament in a box,” “Wedding guestbook you actually hang.”
Phase 4 — B2B & Events (Week 4–7)
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Corporate team-build pilot
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20 companies × 2 kits each. Provide facilitator script, 90-minute agenda, scorecards.
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Wedding/venue partners
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10 boutique planners + 10 gallery gift shops; wholesale margin 45%.
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School pack
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Classroom set (4× Solo 500) with lesson plan: concentration, collaboration, and pattern detection.
Phase 5 — Post-Launch Scale (Week 6–8)
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Retargeting & lookalikes
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Creative variants: rage quit vs zen win; before/after framed piece on wall.
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UGC fuel
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Weekly “Fastest Solve,” “Best Team Choreography,” “Prettiest Disaster Table” awards.
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Ops & CX
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Macro for “it’s too hard” → offer Event Kit coupon or “Coach’s Tips” PDF; lost-piece portal.
Original Use-Cases (Sold as a Set, with Rules)
1) Zen Sprint Mode (Solo)
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Goal: Enter flow; finish a defined section, not the whole puzzle.
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Setup: Use the embossed grid and pick a 4×4 sector.
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Rules: 20-minute timer; no music with lyrics; pause allowed once for 60 seconds.
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Scoring: Pieces placed ÷ attempts (higher is better).
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Included: Timer QR, sector cards, progress log.
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Why it sells: Mindfulness consumers + productivity nerds.
2) Team Tournament (Office or Classroom)
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Goal: First team to complete the border + two grid sectors.
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Teams: 3–5 per table.
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Rules: One “caller” (no hands on pieces) allowed; rotate caller every 5 minutes; no phones.
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Scoring: Time; 30-sec penalty if two players touch the same piece.
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Tie-Breaker: Most “single-touch placements.”
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Included: Bracket PDF, referee whistle (okay, a sticker), certificates.
3) Wedding Guestbook Puzzle
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Goal: Assemble, then guests sign after completion (still blank at sale).
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Rules: Pens provided; only outer ring pieces get names, inner pieces short wishes.
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Finish: Apply sealant, frame with included mat (“we did it together” inscription).
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Why it sells: A keepsake that was a collective effort.
4) Whiteboard Prototype Mode (Makers/Designers)
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Goal: Rapidly ideate physical UI or architecture by drawing on the assembled surface (with dry-erase film).
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Rules: 15-minute sprints; after each sprint, break and reassemble a sector while revising.
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Why it sells: Functional prototyping toy for teams; repeatable.
5) Cipher Gift Mode (Friends & Family)
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Goal: Write a message on the finished puzzle, scramble, gift it. Recipient must assemble to read.
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Rules: Use provided cipher card to replace certain letters with shapes for fun; optional.
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Why it sells: Personalization—zero printing required.
Metrics to Track
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Sell-through: 80% of 5k launch units in 30 days.
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Leaderboard submissions: 2,000 in first month.
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B2B conversions: 25 corporate kits, 15 wedding partners in 60 days.
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Refunds: <4%. NPS > 55. CAC/Blended ROAS weekly.
Risks & Mitigations
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“It’s impossible.” → Provide Coach’s Tips, Zen Sprint alternative, and Event Kit upsell.
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Piece loss returns. → Lost-piece portal + 1 wildcard corner policy.
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Counterfeits. → Embossed micro-stamp on edge faces + QR-verified certificates.
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Rage-quit PR. → Celebrate fails (funny awards), not just wins.
8-Week Execution Timeline (condensed)
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W1–2: Spec, QA, packaging, PDP draft.
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W3: Content shoot, leaderboard page, waitlist.
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W4: Limited drop + creator seeding + corporate outreach.
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W5–6: Tournaments, UGC contests, B2B pilots.
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W7–8: Retail outreach, restock PO, paid scale with UGC.
Copy & Creative Starters
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Hook line: “No picture. No hints. Just you and 1000 nearly identical decisions.”
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CTA: “Start the #WhiteoutChallenge. Frame your victory.”
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Fail-friendly: “We didn’t finish—but we did find that one corner piece six times.”
One Last Thing
If anyone asks for an “easy mode,” we’ll release an expansion pack featuring a single black piece. It goes somewhere. Probably.

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